首页> 外文OA文献 >Real-Time Noise Removal in Foveated Path Tracing
【2h】

Real-Time Noise Removal in Foveated Path Tracing

机译:Foveated path Tracing中的实时噪声消除

摘要

Path tracing is a method for rendering photorealistic two-dimensional images of three-dimensional scenes based on computing intersection between the scene geometry and light rays traveling through the scene. The rise in parallel computation resources in devices such as graphics processing units (GPUs) have made it more and more viable to do path tracing in real time. To achieve real-time performance, path tracing can be further optimized by using foveated rendering, where the properties of the human visual system are exploited to reduce the number of rays outside the central point of vision (fovea), where the human eye cannot discern fine detail.The reduction in the number of rays can, however, lead to several issues. Noise appears in the image as a result of an inadequate number of path tracing samples allocated to each pixel. Furthermore, the variation in the noise from one animation frame to the next appears as flicker. Finally, artifacts can appear when the spatially subsampled image is upsampled to a uniform resolution for display.In this thesis, solutions to the aforementioned issues are explored by implementing three noise removal methods into a foveated path tracing rendering system. The computational performance and the visual quality of the implemented methods is evaluated. Of the implemented methods, cross-bilateral filter provides the best quality, but its runtime doesn't scale well to large filter sizes. Large filter sizes are enabled by the À-Trous approximation of the cross-bilateral filter, at the cost of generating more artifacts in the result. Overall, while the implemented methods are able to provide visually pleasing results in some scenarios, improvements in the algorithms (e.g., local filter parameter selection) are needed to reach the quality seen in offline methods.
机译:路径跟踪是一种基于计算场景几何形状和穿过场景的光线之间的交集来渲染三维场景的逼真的二维图像的方法。诸如图形处理单元(GPU)之类的设备中并行计算资源的增加使得实时进行路径跟踪变得越来越可行。为了实现实时性能,可以通过使用凹入式渲染进一步优化路径跟踪,在凹入式渲染中,利用人类视觉系统的属性来减少人眼无法辨别的视觉中心点(凹下)的光线数量光线的数量减少会导致多个问题。由于分配给每个像素的路径跟踪样本数量不足,图像中出现了噪点。此外,从一个动画帧到下一动画帧的噪声变化表现为闪烁。最后,当空间二次采样的图像被上采样到统一的分辨率进行显示时,可能会出现伪像。在本文中,通过将三种噪声消除方法实现到一个集中的路径跟踪渲染系统中,探索了上述问题的解决方案。评估了所执行方法的计算性能和视觉质量。在已实现的方法中,跨双边过滤器可提供最佳质量,但其运行时间无法很好地适应大型过滤器。跨双边滤波器的Trous近似可实现大尺寸的滤波器,但会在结果中产生更多的伪像。总体上,虽然所实施的方法在某些情况下能够提供视觉上令人愉悦的结果,但是仍需要对算法进行改进(例如,局部滤波器参数选择),以达到离线方法中所见的质量。

著录项

  • 作者

    Immonen Kalle;

  • 作者单位
  • 年度 2017
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号